I'm working on my homebrew totemist class and I'm looking at just how many monsters of the monstrosity type (formerly "magical beast" in 3.x) get burrow speed and it seems, thematically, like totemists should be able to gain access from at least one of their melds. When i stopped to think about it though, i realized how potentially game breaking burrow speed is on a PC, compared to a monster. If you pick up a class or ability that lets you Disengage as a bonus action, you can basically pop up, attack, and then hide underground on everyone else's turn.
Are there any spells or abilities that exist in 5e that I'm forgetting, for sake of comparison? Does anyone have any real experience with burrowing PCs being problematic?
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